sirdrakko
6 years agoHonored Guest
OVRPlayerController with Parent Transform
Any advice or tips on how to make OVRPlayerController support a parent transform? I'd like the player to be on moving platforms and vehicles and still be able to walk around within that local parent's space. Anytime I parent the OVRPlayerController to a game entity, the walk speed is incredibly slower, or if the parent is moving within world space, the OVRPlayerController seems to be inversely translated. I suspect that's due to OVRPlayerController using Controller.Move for absolute world moving. Anyone find a way to support this type of scenario? I noticed some discussion around hovering platforms, but in my above scenario the transformation isn't just vertical.