Forum Discussion
tdsgearvr2
9 years agoExplorer
OvrPlugin.ipd doesn't work on gear vr
Hey guys, From Unity, it seems that the parameters "Stereo Separation" and Stereo Convergence" don't affect anythings. At least I didn't find the code that change any proprieties in the platform li...
vrdaveb
9 years agoOculus Staff
> do you have links ore references? how much scale?
Here is the doc.
> I'd like to reach 40mm, I have to scale the parent x to 0.625? (because the default is 63mm)
The default varies per-user based on their calibration. Try this:
rig.trackingSpace.localScale = Vector3.one * (0.04f / Vector3.Distance(rig.leftEyeAnchor.position, rig.rightEyeAnchor.position));
> what about OVRProfile.eyeHeight?
OVRProfile.eyeHeight is currently hard-coded to return an average height across all users. If you want to use another value, set OVRPlayerController.useProfileData = false and then set the Y position of the OVRCameraRig to whatever you want.
Here is the doc.
> I'd like to reach 40mm, I have to scale the parent x to 0.625? (because the default is 63mm)
The default varies per-user based on their calibration. Try this:
rig.trackingSpace.localScale = Vector3.one * (0.04f / Vector3.Distance(rig.leftEyeAnchor.position, rig.rightEyeAnchor.position));
> what about OVRProfile.eyeHeight?
OVRProfile.eyeHeight is currently hard-coded to return an average height across all users. If you want to use another value, set OVRPlayerController.useProfileData = false and then set the Y position of the OVRCameraRig to whatever you want.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 20 days ago
- 5 years ago
- 1 year ago