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delphinius81's avatar
delphinius81
Rising Star
10 years ago

OVRScreenshotWizard

I'm trying to use the new OVRScreenshotWizard tool to create a 3d photo of my app. I'm able to use the tool, but it's producing images that are mirrors of what I would expect when loaded up into a 360 photo application to preview. It's as if the orientation of my render from object or camera is being ignored. Am I just being a noob here and this is expected behavior which is handled more appropriately from within the oculus storefront?

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  • Yeah, read through the docs already and followed the directions. I guess I should rephrase slightly. The generated images look correct, the mirroring happens when I loaded the generated image into the Oculus 360 photo app.
  • JianZ's avatar
    JianZ
    Expert Protege
    hey, delphinius81. mirror problem: can you upload your 3d photo?  wonder what it looks like,   what 360 photo app you are using?) camera orientation:  yes, the camera orientation will be ignored, the capture result is always world-aligned.
  • JianZ's avatar
    JianZ
    Expert Protege
    Just checked your capture in oculus 360 photo, looks good to me.  I saw the lamp at the left side of the flat TV. for mirroring, do you mean the lamp should be at the right side of the TV?
  • Yeah. The lamp should be to the right of the TV as seen when facing the TV. It's positioned correctly in the photo itself, but when loaded into the photo app it gets flipped.
  • JianZ's avatar
    JianZ
    Expert Protege
    Confirmed the Oculus 360 photo is playing back the cubemap a different way,  so your capture should be good for Home preview.  For verification, you can apply your generated cubemap texture onto unity scene's skybox, you should be able to see the skybox is aligned with your scene.

    Thanks for reporting problems.
    Jian
  • Thanks for the update JianZ! Good to know everything will show up properly for submisison.