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sh0v0r's avatar
sh0v0r
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12 years ago

OVRSubCamera Problems

SDK Version 0.4.2
Windows 8.1
AMD R920X
CPU i7-4770k
RAM 8GB

I've been trying in vain to get a release of Lunar Flight out and smashing my head against a wall trying to get a set of Depth Ordered cameras so I can have a near and far setup for the Cockpit.

Lots of people have offered suggestions and different methods or changes to the script 'vrdaveb' provided.

So after much stuffing around I finally get it partially working in the Editor but there are problems.

I cannot use Image Effects, a known issue.
This means I can't use colour correction to fix the Black Smears
I can't fade the screen between transitions since the latest SDK broke Unity GUI which I was using for Screen fades.
I can't have the nice Sun Shafts in the cockpit which add greatly to the atmosphere.

It looks mostly fine, scale is correct, depth perception is correct, however I can sense some sort of eye strain, I'm wondering if this the 'cross-eyed' focus some people have mentioned in another thread, my eyes can't relax. I have other single camera controllers in the game and they do not produce eyestrain. The only real difference is that the OVRController in the cockpit is scaled down to 0.25 and it is using the SubCamera setup.

Finally a Standalone Build just displays a Blank Screen after switching to the Cockpit from the Front end attract screen. This is very odd behavior since it works fine in the Editor. I tried a DX11 build as well and got the same result. Speaking of DX11 for some reason this build looked very dull like someone turned the brightness down.

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