Forum Discussion
Anonymous
8 years agoPackaging My app for upload
Hi,
I am making a PC app for the Oculus rift using unity.
My game works locally, and I have an appID, and I have implemented entitelement check.
Now I want to upload my app to the store.
However unlike android APKs, with PC builds unity generates an entire path of files.
So what exactly do I upload?
I found some people on reddit saying I should manually package my app as a zip file, but I am looking for a more official answer...
Besides, a zip (unlike an APK or a JAR) does not contain a manifest... How would oculus know which file in zip they should run? (or do they just pick the first EXE in the zip).
Anyway, I am confused, and could not find anything about this in the developer documentation.
I am making a PC app for the Oculus rift using unity.
My game works locally, and I have an appID, and I have implemented entitelement check.
Now I want to upload my app to the store.
However unlike android APKs, with PC builds unity generates an entire path of files.
So what exactly do I upload?
I found some people on reddit saying I should manually package my app as a zip file, but I am looking for a more official answer...
Besides, a zip (unlike an APK or a JAR) does not contain a manifest... How would oculus know which file in zip they should run? (or do they just pick the first EXE in the zip).
Anyway, I am confused, and could not find anything about this in the developer documentation.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device