Forum Discussion
helensloeb
3 years agoExplorer
Passthrough Layer is Black on Meta Quest Pro
Hello everyone! I've been trying development with the new Meta Quest Pro and I just haven't been able to figure out passthrough. I tried setting up a project with online tutorials and when I buil...
helensloeb
3 years agoExplorer
Has anybody been successful trying the passthrough on the Meta Quest Pro using Unity?
- mreimer3 years agoExpert Protege
Be sure to select PassThrough enabled on the camera rig. That worked for me.
The next issue I have is with the passthrough video feed. It has lots of tiny slashes through it and extra camera warping. Almost like the passthrough mesh has tears. It only shows in the build and cant be recorded.
- helensloeb3 years agoExplorer
Is your Unity project URP or just regular 3D core?
I have ticked Passthrough Capability Enabled and Enable Passthrough. The other thing I see different from your project is that my materials are missing. I think it's because the oculus integration package doesn't work well with URP. My current project is URP but I'm currently trying the same in a new 3D core project.
Edit: I made a new project that is 3D core, and now the materials are back but the "underlay" is still black. I have no idea why this might be. Would you be kind enough to go through your project settings and build settings so I can understand what might be wrong with my project?
Edit #2: I thought updating Unity might be the solution, but after updating it, and setting up the experiment once more, the passthrough is still black when I build it.
- mreimer3 years agoExpert Protege
I started with URP core and then converted the default materials using the material conversion tool.
Make sure to install OpenXR and select Oculus
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