Forum Discussion
helensloeb
3 years agoExplorer
Passthrough Layer is Black on Meta Quest Pro
Hello everyone! I've been trying development with the new Meta Quest Pro and I just haven't been able to figure out passthrough. I tried setting up a project with online tutorials and when I buil...
dsypher
3 years agoHonored Guest
So I had the exact same problem , I followed a tutorial to have a blank scene with passthrough setup, thought I'd done all the settings correctly but when I built and checked on the Quest Pro the feed was always black. I then tried the oculus sample scenes and had the same problem. Turns out some settings have to be updated on the 'passthrough' sample scene provided in the 'SampleFramework/usage' folder. If anyone is still looking for a solution make sure to follow the checklist below... I had this working in 2021.3.3f1 , 2020.3.34f1 and 2022.1.2f1
In Player Settings:
- Colour Space should be Linear
- Require ES3.1 and ES3.1 +AEP and ES3.2 all ticked
- Set the scripting backend to IL2CPP
- Untick ARMv7 and tick ARMV64
In the Scene on the OVRCameraRig:
- the colour gamit was auto set to 'Rift' , change this to 'Quest'
- double check both passthrough boxes are ticked : 'passthrough capability ' under general and 'enable passthrough' under Insight passthrough
- go to the CentreEyeAnchor and make sure the background is set to 'Solid colour' , and the colour is pure black and alpha is zero
- the passthrough layer should be set to 'underlay'
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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