Forum Discussion
ForliForge
4 years agoExplorer
Passthrough with XR Toolkit
I want to create a quest application with XR Toolkit and OVR Passthrough.
I think I setup the project correctly, the oculus example works fine and also I can put the OVRRig inside my scene. But if I use a XRRig instead of an OVR Camera rig, the scene environment is black.
XR Interaction tookit 2.0.4
Oculus integration 0.46
4 Replies
Replies have been turned off for this discussion
- ForliForgeExplorer
I think I found the problem, with the HDR field disabled on the referenced URP Pipeline assets, it works.
- bruno.fantiniExplorer
Hey! I have the same problem and do not understand how I should set up my scene to get the OVR Passthrough using Unity XR Toolkit. How did you get it?
- SoundGuyStart Partner
I'm also wondering how to use the XR interaction toolkit with Passthrough,
do i need to include both XR prefabs and OVR and have one of the cameras just be disabled or what is the alternatives? - bruno.fantiniExplorer
I hope this helps you implementing the passthrough using the unity xr camera rig . I set the Clear Flags of the main camera of the xr origin to solid color and then background color (0,0,0,0). And in the component of OVR Camera RIG you must enable the option Disable Eye Anchor Cameras. Everything works fine including the input of controllers with the xr interaction toolkit. I am Using Unity 2021.1.22f1
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 3 months ago
- 5 years ago
- 3 years ago