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Wurstautomat's avatar
Wurstautomat
Explorer
1 year ago

PCVR Passthrough on external monitor

3 Replies

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  • Hi there,

    in my current PCVR project with link cable I need a passthrough setup with the Quest 3. This is not a problem but in my special case it's nessessary that external spectators can see the passthrough content on a external monitor/tv. Today every passthrough content is black.

    On top of that everytime I want to see a skybox unity show me the passthrough instead. Even if i use only plane passthrough. Any ideas? 😕

     

    (sorry for emty post I was a little bit fast)

    • wakkawakkawakka's avatar
      wakkawakkawakka
      Protege

      Are you using the OVR layer passthroughs found within the META building blocks? 

      Are you attempting to cast from the build or from your quest link at run-time from the editor? 

      If you're using a skybox I doubt its going to fit into your MR build. You'd probably have to bring everything closer in and create a custom game object and just slap it over the player and face it down. I don't think this game object would have to be a passthrough layer. Interesting questions. (following)

      • DPMannoLudzuweit's avatar
        DPMannoLudzuweit
        Explorer

        Yes I'm using OVR layer with one passthrough sphere.

        I want to cast from a PCVR Build with a link cable. In my setup one player will play my project on a stage in front of 300 people which should follow the player on a big screen. In the first scene the "game" will start in a passthrough environment so he can see the people and just one virtual character. In the second scene it will change to full VR.