Forum Discussion
kideternal
10 years agoProtege
Performance Improvements ETA?
The performance I'm seeing with native Oculus integration in Unity 5.1 has been poor since it was released compared to the old script-based solution. On my Nvidia GTX 970, I'm seeing ~185FPS reduced ...
SvenViking
10 years agoExpert Protege
I've been seeing reduced performance on Gear VR since Unity 5.1.0 whether using the legacy or built-in integration. For example, the original Game Jam build of Scorched Battalion ran at a constant 60fps most of the time in Unity 5.0.x using the default CPU/GPU throttling settings. In 5.2.0f3 using built-in VR support with Oculus Utilities, the exact same scene runs at 30fps most of the time even if I set the CPU/GPU levels to 3/3. There's also what appears to be occasional screen tearing (e.g. one frame every few seconds).
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