Forum Discussion
kideternal
10 years agoProtege
Performance Improvements ETA?
The performance I'm seeing with native Oculus integration in Unity 5.1 has been poor since it was released compared to the old script-based solution. On my Nvidia GTX 970, I'm seeing ~185FPS reduced ...
nilstastic
10 years agoExplorer
I've just upgraded my GearVR project from unity 4.6 to 5.1.3p2 and I am noticing a few things.
1. AA has disappeared from OVRManager and I need to set the AA in Unity to 8x to get similar results as the 2x in the OVRManager. This does not help performance.
2. I am using OVRManager.display.acceleration for triggering jumps, this does no longer work (I'll need to investigate this further)
3. The main thread goes from 0.5ms on Unity 4 to 0.7-1.0ms on Unity 5. A 40% performance penalty (at best) really hurts when you're just barely hugging 60fps in Unity 4.
All of the above is making it impossible to transition to Unity 5. This is a shame since I cannot justify buying Unity pro ($75 * 2 * 12 = $1800) and release a game to a platform that even in the best of worlds (where everyone buys the game) would not even pay for the license cost. :-/
Unity free is an option, but having no static batching, no profiler and a monoscopic broken splash screen takes the fun out of things.
1. AA has disappeared from OVRManager and I need to set the AA in Unity to 8x to get similar results as the 2x in the OVRManager. This does not help performance.
2. I am using OVRManager.display.acceleration for triggering jumps, this does no longer work (I'll need to investigate this further)
3. The main thread goes from 0.5ms on Unity 4 to 0.7-1.0ms on Unity 5. A 40% performance penalty (at best) really hurts when you're just barely hugging 60fps in Unity 4.
All of the above is making it impossible to transition to Unity 5. This is a shame since I cannot justify buying Unity pro ($75 * 2 * 12 = $1800) and release a game to a platform that even in the best of worlds (where everyone buys the game) would not even pay for the license cost. :-/
Unity free is an option, but having no static batching, no profiler and a monoscopic broken splash screen takes the fun out of things.
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