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kideternal
10 years agoProtege
Performance Improvements ETA?
The performance I'm seeing with native Oculus integration in Unity 5.1 has been poor since it was released compared to the old script-based solution. On my Nvidia GTX 970, I'm seeing ~185FPS reduced ...
kideternal
10 years agoProtege
So, I had hoped that today's release of Unity 5.2.0.p1 would improve upon the performance of 5.1.3.p2 so I could release my project soon. But unfortunately, the opposite is true.
I have a scene that in 5.1.3p2 runs at 75 FPS on my GTX 970.
In 5.2.0.p1, with the player/camera in exactly the same spot of the same scene, I get 50 FPS!
What the heck is going on? With every new release performance only gets WORSE!
I can't even go back to the "good old days" of pre-native because Oculus v0.7 runtime doesn't support them. :(
I get 180 FPS by running with the Rift turned off.
Whoever is working with Unity on this needs to be working closer.
I have a scene that in 5.1.3p2 runs at 75 FPS on my GTX 970.
In 5.2.0.p1, with the player/camera in exactly the same spot of the same scene, I get 50 FPS!
What the heck is going on? With every new release performance only gets WORSE!
I can't even go back to the "good old days" of pre-native because Oculus v0.7 runtime doesn't support them. :(
I get 180 FPS by running with the Rift turned off.
Whoever is working with Unity on this needs to be working closer.
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