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Slay291
7 years agoHonored Guest
Physics less object when holding in hands
Hello, I'm using Unity SDK and I want items to be physic less (to not interact with other rigid bodies, go through them...) because sometimes they cause some weird physics glitches. I tried disabling...
Anonymous
7 years agoYou might try spawning a "copy" of the object in the hand, and destroying the original one that is picked up. Since the grab depends on the collider, disabling that would be difficult. Instead, you might be able to trigger a "collider-less" version of the object to be grabbed - and when you place it again, it would re-create the original object in the new location (with it's collider back). Just a thought I haven't worked a whole lot with grabbing myself, yet.
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