Forum Discussion
KevinLongtime
10 years agoHeroic Explorer
Picking Up Objects In Unity With Touch?
This may sound simple to some of you coder guys, but I've always been more of a visual artist and level design type person primarily:
For Touch I've got the Avatar SDK and have my hands inside of a Unity project but does anyone know of a simple solution to allow the ability to pick up and set down objects with Touch?
Was hoping there would be an example of this in the Avatar SDK for the hand portion but doesn't appear to be. Any help appreciated!
For Touch I've got the Avatar SDK and have my hands inside of a Unity project but does anyone know of a simple solution to allow the ability to pick up and set down objects with Touch?
Was hoping there would be an example of this in the Avatar SDK for the hand portion but doesn't appear to be. Any help appreciated!
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- DigibixMemberCheck out this Touch tutorial video:
https://www.youtube.com/watch?v=mFFta9OszzA
Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK - KevinLongtimeHeroic Explorer
digibix said:
Check out this Touch tutorial video:
https://www.youtube.com/watch?v=mFFta9OszzA
Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK
Thank you so much! Subbed :smile: - InpuProtegeCheck out the NewtonVR asset on the asset store, works really great for basic Touch stuff.
- pjennessRising StarThe Grabbable.cs that comes with the SDK work for me. Slap it on and good to go
- KevinLongtimeHeroic Explorer@pjenness Wow! Thanks! I'll give this a spin when I get home for sure!
- KevinLongtimeHeroic Explorer
@pjenness
pjenness said:
The Grabbable.cs that comes with the SDK work for me. Slap it on and good to go
Which SDK? I can't seem to find that filename in the avatarsdk or the oculus sdk?? - KevinLongtimeHeroic Explorer
imperativity said:
@KevinLongtime
I believe the SDK in question is located here:
https://www.assetstore.unity3d.com/en/#!/content/75712
Don't see any "Grabbable.cs" files in NewtonVR but when I get some more free time i'll definitely play around with it a little deeper than I just did. Thanks! - pjennessRising StarGrabbable is part of the Oculus SDKs not Newton
-P - KevinLongtimeHeroic Explorer
pjenness said:
Grabbable is part of the Oculus SDKs not Newton
-P
Where is it located??? I can't find anything that says Grabbable.cs - pjennessRising StarOK
On closer look it is part of the OVRTouch SDK.
This was an SDK that was only given out to NDA registered Touch developers pre-touch release.
Im not sure the situation now since the public release of Touch? @cybereality may be able to help answer that.
Cheers
-P
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