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DannyDan2468
8 years agoProtege
Planes with Mesh Renderer from prefab not showing on oculus go
Hello everyone,
as stated in the question, I have a big problem that all the objects that are instantiated from a prefab during runtime, are not showing up in the scene on my oculus go. Previewing the scene inside the editor, everything is rendered normally.
When I drag the same prefab directly into the scene, its also showing when running on my device. I have no clue whats causing this, but I hope that any1 can help me solve this issue.
Danny
- Ohoh, I just solved this issue. It was all my fault. I just had the idea to debug the scene on the device and found out, that I used wrong code inside my script. I was checking for playerprefs that are not set correctly. ;)Danny
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- DannyDan2468ProtegeOhoh, I just solved this issue. It was all my fault. I just had the idea to debug the scene on the device and found out, that I used wrong code inside my script. I was checking for playerprefs that are not set correctly. ;)Danny
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