Forum Discussion
immortal.ray
1 year agoStart Member
Pointer Pose issue after update to Meta SDK V66 in Unity
In Unity, I've been using OVRHand.PointerPose.position to get the pointer pose position. In V65, it works as expected and gives the correct position. I recently updated to V66 and noticed that this ...
MikeFesta
1 year agoStart Partner
I had a similar issue with OVRHand.PointerPose.forward no longer facing the correct direction when migrating from the deprecated Oculus Integration (version 55, from July 2023) to the new Meta XR All-In-One SDK (version 67).
In my case, PointerPose.position was correct, but PointerPose.forward was facing random directions. I was able to fix it by setting the Pointer Pose Root in the OVR Hand script for both LeftHand and RightHand to the TrackingSpace.
Setting Pointer Pose Root to TrackingSpace fixed my issue
I checked the backup of my project and saw that I previously had it set to None, so maybe it just wasn't used in the same way before.
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