Forum Discussion
immortal.ray
1 year agoStart Member
Pointer Pose issue after update to Meta SDK V66 in Unity
In Unity, I've been using OVRHand.PointerPose.position to get the pointer pose position. In V65, it works as expected and gives the correct position. I recently updated to V66 and noticed that this ...
jakobanarkylabs
1 year agoExplorer
I also had the exact same issue after upgrading from SDK v65 to v66.
It seems that now, if no 'Pointer Pose Root' is specified, the Pointer Pose game object (hidden) will now be set as a child of the Game Object with the OVRHand script (the hand prefab) - previously, it would be straight in the root of the hierarchy. And then we get a sort of double movement of the Pointer Pose, because the hand prefab is already being moved by being a child of the hand anchor. It seems a little bit like a bug to me.
But MikeFesta's fix also worked for me 😊
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