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psychicparrot
9 months agoHonored Guest
Poke interaction with controller? Only working with hands.
I'm using v74 of the Meta XR All-in-One SDK and I want to support both hands and controllers in an app. Problem is that I've been using Poke Interaction for navigation buttons and they only work with hands and I can't get the poke buttons to work with controllers.
Am I missing something here?
I can see the controllers in the app, but they don't interact. I tried adding a Poke Interactor to the controllers (under "ControllerInteractors") but haven't had any luck getting this working. In the camera rig building block, I have Controller Driven Hand Poses type set to Conforming to Controller, but none of the settings in the dropdown seem to make any difference.
I really expected the poke buttons to work for both. Anyone got any ideas how to accomplish this?
Is it even *supposed* to work with both?
Thanks for your help,
Jeff.
Hi Jeff,
Poke definitely works with both hands and controllers. I sugest taking a look at the ISDK sample scene for poke interactions: https://developers.meta.com/horizon/documentation/unity/unity-isdk-poke-examples-scene/. There you can reference how the interactors and interactables should be set up to support poking with controllers.
3 Replies
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- dexum11Protege
Hi Jeff,
Poke definitely works with both hands and controllers. I sugest taking a look at the ISDK sample scene for poke interactions: https://developers.meta.com/horizon/documentation/unity/unity-isdk-poke-examples-scene/. There you can reference how the interactors and interactables should be set up to support poking with controllers.
- psychicparrotHonored Guest
Thanks for the reply, that's a good sample cheers!
- RiverExplorerStart Partner
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