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hanselkoh
10 years agoHonored Guest
Porting to Oculus
Hi Guys,
I am starting out on a port to support Oculus.
I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.
The problem I am facing now is that once I put OVRCameraRig into my game scene, my menu scene is blank when run from exe.
I am not sure if this flow is even possible, but do let me know if I have to convert my menu to support Oculus too.
Unity: 4.6.5
Oculus Runtime: 0.6
Oculus Lib: 0.6
Thank you all in advance!
I am starting out on a port to support Oculus.
I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.
The problem I am facing now is that once I put OVRCameraRig into my game scene, my menu scene is blank when run from exe.
I am not sure if this flow is even possible, but do let me know if I have to convert my menu to support Oculus too.
Unity: 4.6.5
Oculus Runtime: 0.6
Oculus Lib: 0.6
Thank you all in advance!
1 Reply
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- cyberealityGrand ChampionThe legacy GUI system (i.e. OnGUI) doesn't work in VR.
Check the main menu on the Oculus integration to see how it should be done.
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