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Aldun's avatar
Aldun
Honored Guest
11 years ago

Positional Tracking not working on my own applications

Hi,

A few weeks ago I started experimenting in Unity, creating tech-demo's for the rift. However, there's one problem I keep running into that I can't find anywhere on Google, and no one I know has been able to help me either.

When I run downloaded demos, positional tracking works fine. If I want to view the side of a cube, or if I want to lean out of a window, it's no problem. When I create a completely empty project in Unity 5 with just a terrain I stand on, a cube and the OVRPlayercontroller, it works fine as well.

However, I have a big tech-demo that I use to graduate this year on school, where it doesn't work. No matter what I try, positional tracking is completely ignored. Is there some option I'm not aware of? Or some restriction?

I use the SDK2, got updated firmware, integration and SDK (but I started on the scene with older versions, could that be a problem? I think 0.4.2 or 0.4.4)), and I work in Unity 5.

My console gives the following errors, I don't think they're relevant but who knows..
http://imgur.com/TUkenoK

Anyone knows how I could get positional tracking working in my demo?

Thanks a lot!

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  • If you were previously using older versions of the SDK, you have to make sure you delete everything Oculus related in the project before importing the latest SDK version (0.6.0.0 as of today). It's probably that you have a mix of old and new files and they are conflicting.