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CeruleanGames
9 years agoHonored Guest
Post Processing Shaders Fail in Unity with VR Enabled
We have a problem where on some computers, our post processing shaders are completely failing with VR enabled. They just show a hall of mirrors effect. But if VR is disabled, they render just fine. Th...
WilberforceFX
9 years agoHonored Guest
This is an Unity "issue" (quotes because Unity doesn't seem to think so). You have to handle if the VR/SPSR is on and adjust texture coordinates in the vertex shader on your own. :s
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