Forum Discussion
punchpartyvr
8 months agoHonored Guest
Pressing B in checkout flow dismisses and I do not want that
My IAP.LaunchCheckoutFlow is triggered by players holding down the B button as part of making a fist. It launches the flow and it is immediately canceled out because pressing B exits the flow. Any way to modify this behavior or is it baked into the OS? No other button does anything during checkout flow...
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