Forum Discussion
alexfs
9 years agoExplorer
Prevent dropping out of application if main thread stalls from loading
Hey there, I asked this question in the Unity forums but didn't get any luck and this is an Oculus specific issue. Here are the steps we take to transition levels: Fade down to black Unload ...
vrdaveb
9 years agoOculus Staff
> Unload previous scene if there was one (there is a persistent level though which keeps the camera etc.)
Are you sure you aren't deleting the OVRManager instance? If that happens, or if you change the MSAA level, lighting space, or render scale, Unity will reinitialize VR. I would recommend making one persistent, dedicated GameObject with OVRManager.cs attached to it instead of having one on each OVRCameraRig. Can you share output_log.txt from a run where the flash occurs? I'll try and reproduce it here.
Are you sure you aren't deleting the OVRManager instance? If that happens, or if you change the MSAA level, lighting space, or render scale, Unity will reinitialize VR. I would recommend making one persistent, dedicated GameObject with OVRManager.cs attached to it instead of having one on each OVRCameraRig. Can you share output_log.txt from a run where the flash occurs? I'll try and reproduce it here.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 2 years agoAnonymous
- 2 years ago