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alexfs
9 years agoExplorer
Prevent dropping out of application if main thread stalls from loading
Hey there, I asked this question in the Unity forums but didn't get any luck and this is an Oculus specific issue. Here are the steps we take to transition levels: Fade down to black Unload ...
alexfs
9 years agoExplorer
vrdaveb said:
> Unload previous scene if there was one (there is a persistent level though which keeps the camera etc.)
Are you sure you aren't deleting the OVRManager instance? If that happens, or if you change the MSAA level, lighting space, or render scale, Unity will reinitialize VR. I would recommend making one persistent, dedicated GameObject with OVRManager.cs attached to it instead of having one on each OVRCameraRig. Can you share output_log.txt from a run where the flash occurs? I'll try and reproduce it here.
Well that's the thing I don't have an OVRManager in the scene, I'm using OpenVR.
So does Oculus drop out of the app on low framerate or is that just an assumption I've made?
In that case It's seems likely that something we're doing is causing a reinitialize though I don't believe we have changed anything you have listed there.
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