Forum Discussion
tikitofu
7 years agoExplorer
Primary and Secondary Hands
How are Primary & Secondary hands determined in Unity script? Can they be changed? I want to give users the option..thanks!
2 Replies
Replies have been turned off for this discussion
- owenwpExpert ProtegeOculus doesn't really have a concept of primary hand. There is just a left and a right, and you can use them however you want.
- Anonymous
The confusion may come from the fact that OVRInput has variable names like PrimaryHandButton and SecondaryIndexTrigger.
owenwp said:
Oculus doesn't really have a concept of primary hand. There is just a left and a right, and you can use them however you want.
In case someone else runs into this issue, know that you can check OVRInput.cs to see where those are set.
If you want to check the input to a specific touch controller (or any type of oculus controller for that matter) you can use OVRInput.RawButton, OVRInput.RawTouch, ...
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 months ago
- 1 year ago
- 3 years ago