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Nyro
11 years agoHonored Guest
Problem with image effects
Hi everyone, I'm having some trouble putting image effects on the cameras. The camera goes black once i activate any image effect on it. I tried to put the image effect in one camera only and that camera went black and the other was just fine.
This is that my scene looks like:
oculus.jpg
And this is how it's working:
oculusworking.jpg
Does anyone knows what's happening? I'm using Unity 5.0.0f4 and Oculus DK2 with the 0.5.0.1 SDK.
This is that my scene looks like:
oculus.jpg
And this is how it's working:
oculusworking.jpg
Does anyone knows what's happening? I'm using Unity 5.0.0f4 and Oculus DK2 with the 0.5.0.1 SDK.
8 Replies
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- NyroHonored Guest
- NyroHonored GuestJust noticed that when i put the rendering mode on Forward everything works fine. Is that a bug?
- cyberealityGrand ChampionSounds like a bug but I thought this was fixed.
Can you try using Unity version 5.0.0p2 (which I think was the one we were testing with)?
Also, redownload the Oculus integration file to make sure you didn't get the bad file (there was a botched upload). - NyroHonored GuestNo luck, still the problem persists. I'm attaching my DxDiag for analysis, I couldn't upload the project(8mb). Another thing that I noticed is that this problem is also happening on the MAC. I had another problem with the Eye Texture Format, when I put it to Default HDR my unity crashes, didn't test it on MAC.
- SimbaroHonored GuestHi, I am having the same problem here.
Applying image effects to the OVR L/R Cameras only work with forward rendering. With deferred rendering, the cameras go black.
Hopefully there will be a fix. - cyberealityGrand ChampionOK, I am able to reproduce this on my machine. I will create a bug report (if there is not one already).
- SimbaroHonored GuestHas there been an update on this? Surely this is a rather large problem, has anyone here discovered a workaround?
- cyberealityGrand ChampionSorry, I thought I updated this thread.
The fix for this is to set "Eye Texture Anti Aliasing" to "1" on OVRCameraRig in the inspector.
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