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iDanid3v
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8 months ago
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Problems with Meta Avatars SDK (v31.0.0)

I've been trying to set up new meta avatars for a multiplayer application using the latest version available (Meta Avatars SDK 31.0.0) using the "Auto Marchmaking" and "Networked Avatar" buildingblocks using Photon Fusion but when I try it, no avatar is loaded.
 
"Networked Avatar" has two objects, AvatarSDK and LipSyncInput, but in AvatarSDK where the "EntityInputManager" script should appear, the script is not recognized, something similar happens with LipSyncInput where the "LipSyncMicInput" script is not recognized.
 

 

 

 
When running my scene, Unity shows me the following alerts:
 
-The referenced script on this Behaviour (Game Object 'AvatarSDK') is missing!
-The referenced script on this Behaviour (Game Object 'LipSyncInput') is missing!
 

 

To try to isolate the problem, I'm running a new clean Unity project with only Meta Avatars SDK and Photon Fusion.
Meta Avatars SDK is installed with the following dependencies:
-Meta Avatars SDK Sample Assets (31.0.0)
-Meta XR Core SDK (69.0.0)
-Meta XR Platform SDK (69.0.0)
 
 
Finally, if I downgrade Meta Avatars SDK to version 24.1.1, everything works correctly, showing the old avatars.
 
I have tried multiple tests, even following the steps in this post (Solved: Re: Cannot add Meta Avatars SDK (v29.7.0) to a cle... - Meta Community Forums - 1246988), but so far I have not found a solution.
Is this happening to anyone else?
Thanks,
Dani
  • SOLUTION:  Meta released an update to the Meta Core SDK on Friday to v71.  For some reason Unity is not showing an update is available, but if you click on it, you do see the option to update.  The update specifically fixed a Fusion bug and I can confirm it fixes the issues and seems like the NetCode solution is also working!!!!

     

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