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ProFlares's avatar
ProFlares
Honored Guest
12 years ago

ProFlares + OculusVR

Hello,

I am the author of a Unity Plugin called ProFlares.

ProFlares is the ultimate Lens Flare plugin for Unity3D, and now has deep Oculus Rift support.

This means adding ProFlares to your OVRController is done in only a few clicks and I have made sure that ProFlares works with the OVRController low latency mode!

Unlike using Unity's built in lens flares in VR, with ProFlares you can control the depth of lens flares. No longer will you be poked in the eye by your lens flares.

I have submitted a Demos the the Share site, but until its approved you can download them from here.

Windows and Mac Version - Both 22mb ish
http://www.proflares.com/Demos/ProFlares_VRDemo_OSX.zip
http://www.proflares.com/Demos/ProFlares_VRDemo_WIN.zip

To Download ProFlares goto the UnityAssetStore - http://u3d.as/62J




ProFlares is also complete set of editor tools for creating and animating realistic lens flares. ProFlares gives you the ability to create a vast array of different styles of lens flares with ease.

See ProFlares Other None VR Demos!
Island Demo - http://www.proflares.com/Demos/IslandDemo/IslandDemo.html
Preset Preview - http://www.proflares.com/Demos/PresetPreview/PresetPreview.html
Video Trailer - https://vimeo.com/78303627

High Performance - ProFlares is powered by a custom high performance automatic batching system that allows you to create multiple complex flares with only one draw call. ProFlares does this with no runtime allocations

Artist Friendly - Designed from the ground up to be used by artists, no code or scripting required. Just use the intuitive interface to create a flare from scratch or modify one of the many example flares included with ProFlares.

· Full iOS & Android Support
· Does NOT Require Unity Pro
· Zero Run time allocations
· 20+ Professional Examples Flares
· 120+ High Res Lens Element Library
· Split Screen Support
· Texture Packer Atlas Import Support
· Full source code included

More Info - http://u3d.as/62J
Unity Forum Discussion - http://forum.unity3d.com/threads/208695-ProFlares-Ultimate-Lens-Flares-for-Unity3D-RELEASED

Thanks, David.

8 Replies

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  • Interesting, as a lot of image effects are broken with the rift, i probably wouldnt use the lens elements, as that is simulating camera lenses, can they be turned off and only use the flare from the sun?
  • "basedeltazero" wrote:
    Interesting, as a lot of image effects are broken with the rift, i probably wouldnt use the lens elements, as that is simulating camera lenses, can they be turned off and only use the flare from the sun?


    Yes, its all very customisable. I include a number of example flares that are very easy to edit. Turning off the lens elements is as easy as turning off a layer in photoshop.
  • Cool. just tried the demo, how is the occlusion of the flares handled?
    and um, you need to scale that scene up :)
  • "basedeltazero" wrote:
    Cool. just tried the demo, how is the occlusion of the flares handled?
    and um, you need to scale that scene up :)


    Occlusion is based on a simple RayCast system, includes layer masking options.
  • Do I really can charge this much for something as simple as lens flares? I could've been making a lot of money by charging people to use my code snippets.
  • "raidho36" wrote:
    Do I really can charge this much for something as simple as lens flares? I could've been making a lot of money by charging people to use my code snippets.


    After VAT, Unity's share and then my own income tax. The net take home isn't amazing, I also dedicate time to support which I couldn't if I was to sell at a lower price.

    As for value in the product, its a full lens flare editing system that has many of the features you would see in off line VFX lens flare plugins.

    It also automatically batches multiple flares into the same draw call. Also Included is a large library of high res lens flare elements, and a number of presets.

    As an artist myself ProFlares has been designed to be used by artists and is very simple to setup and use.

    And now supports the Oculus Rift which was a user requested feature. So I went and bought a DevKit and made sure that it works seamlessly.

    This all represents a significant amount of time invested on my part.

    Thanks,
    David. :)
  • "ProFlares" wrote:
    Yes, its all very customisable. I include a number of example flares that are very easy to edit. Turning off the lens elements is as easy as turning off a layer in photoshop.

    Nothing personal, and it's nice that you can turn off the lens elements, but It pulls me right out of the experience to be reminded that I'm looking through a camera.

    Peejle
  • Anonymous's avatar
    Anonymous
    I beg to differ, as with any fX package used with the Rift it needs to be set up properly to achieve the proper effect. Since it it a highly customizable package you could design the flares to mimic the blast of light that occurs when your eyes encounter a flare in real life. I'm already using Pro Flares with Candela SSRR, Marmoset Skyshop, and Cinema Pro Cams to create a realistic feeling scene, next step will involve modifying the effects to achieve a similar realistic result with the Rift version of my project. I can also think of several instances where flares in the Rift are necessary, sniper sights, binoculars, if your character wears glasses, night vision goggles, and car windshields to name a few.

    Here's a discussion on reddit about this very topic:
    http://www.reddit.com/r/truegaming/comments/1djjli/why_do_video_games_have_lens_flare/