Forum Discussion
drash
11 years agoHeroic Explorer
Proper way to determine out of IR camera range?
I looked all over and didn't see a way to even simply query whether the player is out of range or not. I see in OVRVisionGuide that the position of the player (relative to where the orientation/pos...
brantlew
11 years agoAdventurer
"drash" wrote:"brantlew" wrote:
Check the Tuscany code. It puts a message when tracking is gained or lost so you can follow that code path.
That is actually what I was referring to when I talked about OVRVisionGuide code. It's just comparing the relative position against the bounds of an arbitrarily-sized cube, which I believe falls short of what I'm looking for.
They kicked us all out of the office this weekend as we are moving to a different floor. But I'll post some code next week that can help with this. Well - at least I'll post the C code. Not sure if that all the capabilities made it through into the Unity integration yet.
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