Forum Discussion
drash
11 years agoHeroic Explorer
Proper way to determine out of IR camera range?
I looked all over and didn't see a way to even simply query whether the player is out of range or not. I see in OVRVisionGuide that the position of the player (relative to where the orientation/pos...
drash
11 years agoHeroic Explorer
Digging into this some more, I ran across some camera frustum info in the Unity integration tucked away in OVRDevice.HMD.GetDesc(), but I'm not sure how you can determine the origin or the angle at which the camera is pointed (relative to the HMD, at least).
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