Forum Discussion
MikeF
9 years agoTrustee
Proximity sensor troubles
So i've got an application in development that uses a traditional 2d menu for logging in, character selection, options etc... Once the game is launched a prompt to put on the rift is displayed and VR ...
vrdaveb
9 years agoOculus Staff
When you take the Rift off, the app actually loses focus because we switch to a trivial black screen "Rift saver" app. As of Unity 5.3.4p6, "Run in Background" once again works, so you can keep the game updating when it isn't focused. However, unfocused apps still won't render because of the high overhead that would come with.
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