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Gryphicus's avatar
Gryphicus
Honored Guest
4 years ago

Quest 2 crash on trigger input

Unity: 2020.3.18f1

 

Hello, I am developing an application in Unity and running it on the Quest 2. It is initialized after Runtime with XRGeneralSettings.Instance.Manager.InitializeLoaderSync(); XRGeneralSettings.Instance.Manager.StartSubsystems();

And I am am able to enter the space and move around and jump, but when I provide input through the triggers, the headset seems to crash; it fades to black and the hourglass appears forever. I have not assigned anything fancy to those inputs; I don't know why they would crash. I have android Dev set up and am using

Oculus XR Plugin

OpenXR Plugin

XR Interaction Toolkit

XR Plugin Management.

I am also not able to exit VR smoothly; the headset crashes but the app continues to run in unity engine. Can anyone provide any guidance? I am new to VR dev.

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