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mariosebasco
2 years agoExplorer
Quest 3 one eye not showing complete scene
I'm trying to run the lighting sample provided in the Oculus Integration package on the Quest 3 using Unity. But I'm only seeing the flashlight on my left eye (like in the image below) and on my right eye I just see the dark room. I've also noticed this issue with the OVRSceneManager where the global mesh or a wall will only appear in the left eye and not the right.
Has anyone else had this happen? Is it a software issue or a problem with my unit?
Thanks.
Found the issue I think. Was playing on PC and had the stereo rendering mode set to single pass instanced. When I changed it to Multi Pass it started working correctly (XR Plug-in Management -> Oculus -> PC -> Multi Pass)
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- mariosebascoExplorer
Found the issue I think. Was playing on PC and had the stereo rendering mode set to single pass instanced. When I changed it to Multi Pass it started working correctly (XR Plug-in Management -> Oculus -> PC -> Multi Pass)
- Hassan_KProtege
Thank you! This was part of my issue too, but your solution helped with a fix 🎉
- StorminLightEyesExplorer
I have an application that does weird stuff with singlepass/multipass. In my case it works perfectly on single pass with quest 2 and quest pro, but Quest 3 is having issues and shows weird green banding anytime we instantiate a certain Cesium map in our scene. I assume the Quest 3 is handling something different on the graphics which is breaking stuff that should work.
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