[Quest 3|Unity|Anchors] Retrieve spatial anchors from another headset (when oth. heads. is offline)
Hello,
I'm working on a mixed reality project using spatial anchors on Meta Quest 3, with Unity and the Meta SDKs.
Use case:
A master headset places anchors in a physical environment.
I want another headset to be able to retrieve those anchors, even if the master headset is turned off.
My questions:
Is there any way to manually save/export anchors (e.g. serialize them or store them in a custom/local/cloud service), so I can handle transfer and reuse between headsets myself?
I haven't found any API to do that yet.Regarding the "Shared spatial anchors" (https://developers.meta.com/horizon/documentation/unity/unity-shared-spatial-anchors/) system with GroupId sharing, I understand that a headset can pull anchors from the cloud even if the original (sharing) device is offline.
Can you confirm that this is correct?
How long are anchors retained in Meta’s cloud once shared?
Are there any conditions (expiration period, retention policy, etc.) that I should be aware of?
I'm addressing this to Meta support and/or developers with experience on spatial anchors with Quest.
Thanks in advance for any help!