Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
pranav_suresh7's avatar
1 year ago
Solved

quest link + unity editor play mode glitch in mixed reality

hi i'm creating a mixed reality applications. while running the application in unity editor runtime it shows half image in headset followed by glitch. earlier it was perfectly fine i was able to run the application in unity editor mode without any issues.

i tried

1. creating new project

2. uninstalling and reinstalling usb drivers

3. checked task manager and cpu and gpu usage ain't that high.

could someone help me if they've faced this issue. thanks in advance. Sandstedt 

  • UPDATE: bought a new Quest Link cable, and it worked perfectly fine. mixed reality requires stable bandwidth since it also transmits camera data to the PC.

4 Replies

Replies have been turned off for this discussion
  • I reckon there is some memory leak, I run for about 30 minutes on the Quest 3 and the passthrough feed through to the PC starts to jitter and jump around, only thing that fixes the issue is restarting the Quest 3.

    I checked through adb, looks like this after about half an hour of playing and stopping in Unity :



    • pranav_suresh7's avatar
      pranav_suresh7
      Protege

      i think there is some issues files in meta all in one xr sdk got corrupted. or some issue with the shader i opened editor log file "Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
      Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found" MetaStoreHelp please do help

  • UPDATE: bought a new Quest Link cable, and it worked perfectly fine. mixed reality requires stable bandwidth since it also transmits camera data to the PC.