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AMplazz
2 years agoHonored Guest
Quest3 + ReadyPlayerMe Avatars PROBLEM!!!
Hello,
I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars.
the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems.
I have also tried editing the avatar and skeleton and still the same results.
I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this.
the attached screen shots can help you understand the problem.
Hopefully, Someone can help.
Solved by removing assigned bones.
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- AMplazzHonored Guest
Solved by removing assigned bones.
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