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AMplazz's avatar
AMplazz
Honored Guest
2 years ago
Solved

Quest3 + ReadyPlayerMe Avatars PROBLEM!!!

Hello, 
 
I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. 
 
the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. 
 
I have also tried editing the avatar and skeleton and still the same results. 
I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this. 
 
the attached screen shots can help you understand the problem. 
 
 
 
 

   

 
Hopefully, Someone can help. 

1 Reply

  • AMplazz's avatar
    AMplazz
    Honored Guest

    Solved by removing assigned bones.