Quests hands tracking is not working in Unity editor
For some reason hands tracking is not working anymore in Unity editor.
Tried with Quest Link and with Air Link.
Tried in a clean project with the latest updates and Quest Pro.
Tried in some old project for Quest 2 (and with Quest 2) where everything was fine a few month ago. Nothing.
Checked with Oculus Integration examples - controller ok, hands are absent in the editor.
In latest Unity Movement examples eye & face tracking works, controllers works, but no hands tracking, no head movement mirroring, no hands mirroring even with the controllers in the scene.
And of course I tried to reboot everything.
No errors in editor, but some warnings appear (only sometimes):
I will be grateful for any help.
Windows 11
Unity 2021.3.4/2021.3.13
Oculus Integration v46
Oculus XR 3.2.2-pre.1
Oculus app version 46.0.0.230.0 (46.0.0.229.0). I tried latest Oculus app, then switched to test channel - no changes.
Quest Pro v46.0.0.226
Fixed in latest Oculus App public test channel:
https://github.com/oculus-samples/Unity-Movement/issues/2#issuecomment-1322870514