Forum Discussion
EggMan28
7 months agoHonored Guest
Ray / Poke interaction with v76 Canvas with OVROverlayCanvas ?
I was trying out the "Upgrade to OVROverlayCanvas" option I see with v76 of the Interaction SDK and the UI looks sharper but I noticed that canvas that Ray and Poke interaction stopped working for canvas that were working after they got upgraded.
Is this a known issue or has anyone gotten ray interaction working with OVROverlayCanvas v76 ?
Claude seems to think that "OVROverlayCanvas disables all Unity-based raycast and pointer interaction.
If you need to interact with your UI using ray or poke, you must use a standard world-space canvas, not an overlay. Only use OVROverlayCanvas for static, non-interactive UI."
Is that right ?
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