Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
EggMan28's avatar
EggMan28
Honored Guest
7 months ago

Ray / Poke interaction with v76 Canvas with OVROverlayCanvas ?

I was trying out the "Upgrade to OVROverlayCanvas" option I see with v76 of the Interaction SDK and the UI looks sharper but I noticed that canvas that Ray and Poke interaction stopped working for canvas that were working after they got upgraded.

Is this a known issue or has anyone gotten ray interaction working with OVROverlayCanvas v76 ?

Claude seems to think that "
OVROverlayCanvas disables all Unity-based raycast and pointer interaction.

If you need to interact with your UI using ray or poke, you must use a standard world-space canvas, not an overlay. Only use OVROverlayCanvas for static, non-interactive UI." 
Is that right ?