Forum Discussion
Anonymous
10 years agoRaycasting with integrated support?
I have a test scene where I look at a button to activate it via raycasting. This works with the standard FPS controller however when I turn on the 'Virtual Reality Supported' checkbox it no longer see...
peterept
10 years agoProtege
I've written up a detailed blog post on how to do look based UI in Unity 5 (both button and gaze-time to click are supported).
Cyber, I also incorporated the technique used in your crosshair script to maintain crosshair size for any distance.
http://talesfromtherift.com/vr-gaze-input/
Let me know any feedback.
Cyber, I also incorporated the technique used in your crosshair script to maintain crosshair size for any distance.
http://talesfromtherift.com/vr-gaze-input/
Let me know any feedback.
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