Forum Discussion
kwaegel
12 years agoHonored Guest
Rebuild Unity plugin?
I made some changes to the OculusSDK and want to used the updated version with Unity. Do I need to rebuild OculusPlugin.dll somehow? The current SDK solution only appears to build static libraries.
kwaegel
12 years agoHonored Guest
I'm not sure it's worth the time to do either right now, though I'd probably go the DLL reimplementation route if anything.
I was planning to replace the magnetometer yaw compensation with Madgwick's AHRS filter, but it is not a critical task yet. I'm hoping Oculus eventually updates the SDK to use something similar, since the current magnetometer fusion code (requiring you to look forward) is not particularly useful for my purposes.
[Edit] This thread should probably be moved to the Unity 4 Integration board.
I was planning to replace the magnetometer yaw compensation with Madgwick's AHRS filter, but it is not a critical task yet. I'm hoping Oculus eventually updates the SDK to use something similar, since the current magnetometer fusion code (requiring you to look forward) is not particularly useful for my purposes.
[Edit] This thread should probably be moved to the Unity 4 Integration board.
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