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LucaMefisto's avatar
LucaMefisto
Meta Employee
10 years ago

Recenter pose behaviour

Hi all,

I know this might sound as a very newbie question but it is driving me a bit mad and my google skills are not helping.

I am using a DK2, latest utilities, Unity 5.3.2p1 and Leap Orion 4.0.1 .

when I use the Editor my pose is correct, and I can recenter it without any problems using

UnityEngine.VR.InputTracking.Recenter(); 

or
OVRManager.Displace.RecenterPose();


I can see the hands in front of me and the horizon is flat, all correct.


If I deploy to an .exe and execute the project the whole world is tilted and wrong. Specially if I am not wearing the HMD and put it in after pressing play. Re-centering does move the camera but the world seems to be offset to the original position.

For example if I have the DK2 resting in my forehead while launching the experience, the world is constantly tilted (and the horizon line is not lying flat).
If I have the DK2 in my table when pressing play then my cameraRig is in a very low position when I am wearing it.

I am using positional tracking (and it's working) and have tried changing "Reset tracker on Load". Also tried reseting the tracker in the config tool but no joy.

Surely this is a very simple thing that I am missing :S

2 Replies

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  • "MephestoKhaan" wrote:
    If I deploy to an .exe and execute the project the whole world is tilted and wrong.
    This is a known bug in 5.3.2p1. Are you able to use 5.3.3p3? It's fixd there.