Forum Discussion
LucaMefisto
10 years agoMeta Employee
Recenter pose behaviour
Hi all,
I know this might sound as a very newbie question but it is driving me a bit mad and my google skills are not helping.
I am using a DK2, latest utilities, Unity 5.3.2p1 and Leap Orion 4.0.1 .
when I use the Editor my pose is correct, and I can recenter it without any problems using
or
I can see the hands in front of me and the horizon is flat, all correct.
If I deploy to an .exe and execute the project the whole world is tilted and wrong. Specially if I am not wearing the HMD and put it in after pressing play. Re-centering does move the camera but the world seems to be offset to the original position.
For example if I have the DK2 resting in my forehead while launching the experience, the world is constantly tilted (and the horizon line is not lying flat).
If I have the DK2 in my table when pressing play then my cameraRig is in a very low position when I am wearing it.
I am using positional tracking (and it's working) and have tried changing "Reset tracker on Load". Also tried reseting the tracker in the config tool but no joy.
Surely this is a very simple thing that I am missing :S
I know this might sound as a very newbie question but it is driving me a bit mad and my google skills are not helping.
I am using a DK2, latest utilities, Unity 5.3.2p1 and Leap Orion 4.0.1 .
when I use the Editor my pose is correct, and I can recenter it without any problems using
UnityEngine.VR.InputTracking.Recenter();
or
OVRManager.Displace.RecenterPose();
I can see the hands in front of me and the horizon is flat, all correct.
If I deploy to an .exe and execute the project the whole world is tilted and wrong. Specially if I am not wearing the HMD and put it in after pressing play. Re-centering does move the camera but the world seems to be offset to the original position.
For example if I have the DK2 resting in my forehead while launching the experience, the world is constantly tilted (and the horizon line is not lying flat).
If I have the DK2 in my table when pressing play then my cameraRig is in a very low position when I am wearing it.
I am using positional tracking (and it's working) and have tried changing "Reset tracker on Load". Also tried reseting the tracker in the config tool but no joy.
Surely this is a very simple thing that I am missing :S
2 Replies
Replies have been turned off for this discussion
- vrdavebOculus Staff
"MephestoKhaan" wrote:
This is a known bug in 5.3.2p1. Are you able to use 5.3.3p3? It's fixd there.
If I deploy to an .exe and execute the project the whole world is tilted and wrong. - LucaMefistoMeta EmployeeThanks I will update tomorrow :)
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