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gstercken
11 years agoHonored Guest
Recommended upgrade path for Unity projects with 0.7.0.0?
I have a few questions regarding Unity 5.1's built-in VR support, and the Oculus Runtime / SDK 0.7.0.0. Please correct me if I'm wrong, but just to recap: In the "old days" (Unity up to 4.x, O...
gstercken
11 years agoHonored Guest
"vrdaveb" wrote:Thanks - that's exactly the information I was missing! I hadn't come across the new Utilities packages yet, or read anywhere about them so far. :)
Although it's possible to make VR apps without any special scripts or prefabs there, we have updated versions of everything in the old Integration package to use Unity 5.1's built-in VR. The new assets are in the new Utilities package, available here: https://developer.oculus.com/downloads/game-engines/0.1.0-beta/Oculus_Utilities_for_Unity_5/.
"vrdaveb" wrote:Cool, great news, in both cases. Thanks again!
OVRMainMenu has been replaced by two separate scripts: OVRDebugInfo, which shows the same kind of menu in proper 3D using the new uGUI system, and OVRSceneSampleController, which does the app-specific scene transitions and button handling.
OVRPlayerController is still in the utilities and it can still use the user profile to set the OVRCameraRig's height.
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