Forum Discussion
FisherDachs
12 years agoHonored Guest
Recording a Rift Play Like a Normal Play
Here's the question: how would I go about leaving positional tracking for the Rift on, but having the Rift display just one camera like a normal monitor? Obviously you lose the depth perception an...
ryahata
12 years agoHonored Guest
@FisherDachs: Does the person wearing the rift need to be able to see the environment? In your demo video it looks like the person would need to see the environment in order to make a "convincing" recording. If so, I have two solutions that may help you.
1) You could record the player's head movements and play them back and capture that as your undistored first person view.
2) You could network your VR experience with the Rift as the server and the undistorted and webcam view as the client. If you attach a networkview to the OVRCameraController and sync the ID with a camera in your client you should be able to run both players at the same time and use some video capture software on the client window.
Personally I think option #2 is way easier to implement.
EDIT: Latency for the network solution really shouldn't be a problem since the server is localhost.
Hope this helps.
1) You could record the player's head movements and play them back and capture that as your undistored first person view.
2) You could network your VR experience with the Rift as the server and the undistorted and webcam view as the client. If you attach a networkview to the OVRCameraController and sync the ID with a camera in your client you should be able to run both players at the same time and use some video capture software on the client window.
Personally I think option #2 is way easier to implement.
EDIT: Latency for the network solution really shouldn't be a problem since the server is localhost.
Hope this helps.
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