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viewport
10 years agoProtege
Reflection Probes in VR?
Unity Reflection Probes works really well in normal screens, but unless I am doing something wrong, in VR they don´t have any sense of depth at all, they looks like 2d moving textures sticked on the ...
viewport
10 years agoProtege
Thank you vrdaveb for your time looking at this post.
I have tested the scene you suggested and I have noticed reflection probes does works well, however I have also find, as soon as I switch the scene from Deferred rendering to Forward, the problem of 2D reflections probes come's back again.
I can always switch my Oculus projects back to Deferred, but my understanding is there are currently some major problems with AA. So my question Is, is this an expected limitation of Forward rendering or it could be consider as a fixable bug.
I have tested the scene you suggested and I have noticed reflection probes does works well, however I have also find, as soon as I switch the scene from Deferred rendering to Forward, the problem of 2D reflections probes come's back again.
I can always switch my Oculus projects back to Deferred, but my understanding is there are currently some major problems with AA. So my question Is, is this an expected limitation of Forward rendering or it could be consider as a fixable bug.
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