Forum Discussion
nmltest_2
8 years agoHonored Guest
Remote rendering for Gear VR?
Dear Community,
I am developing a multi-players demo game for gear VR, I am using a self hosted Photon server for multi-players support. One problem for me now is that the scenes are considerably complicated, as a result the FPS are too low to provide a decent user experience. Simplify the scenes and dynamic objects will definitely gain some FPS however I won't want to sacrifice the visual quality.
I am thinking of a remote rendering model, basically instead of rendering on the phone, I would want to use the phone/GearVR only as an input and display device. Basically the phone/GearVR collects user inputs, send it to server, server perform rendering based on user poses and inputs, and send the rendered frames back to phone/GearVR for display.
I am rather new to Unity/Oculus development space, so I am just wondering what are the minimum changes based on the original project I need to make in order to realize such a remote rendering model?
I am developing a multi-players demo game for gear VR, I am using a self hosted Photon server for multi-players support. One problem for me now is that the scenes are considerably complicated, as a result the FPS are too low to provide a decent user experience. Simplify the scenes and dynamic objects will definitely gain some FPS however I won't want to sacrifice the visual quality.
I am thinking of a remote rendering model, basically instead of rendering on the phone, I would want to use the phone/GearVR only as an input and display device. Basically the phone/GearVR collects user inputs, send it to server, server perform rendering based on user poses and inputs, and send the rendered frames back to phone/GearVR for display.
I am rather new to Unity/Oculus development space, so I am just wondering what are the minimum changes based on the original project I need to make in order to realize such a remote rendering model?
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