Forum Discussion
adamkale
11 years agoHonored Guest
Render Texture of OVR?
Hi folks,
Has anyone managed to create a render texture of the OVR Cameras yet? I tried but it makes the OVR go black.
Any help would be greatly appreciated.
Has anyone managed to create a render texture of the OVR Cameras yet? I tried but it makes the OVR go black.
Any help would be greatly appreciated.
6 Replies
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- cyberealityGrand ChampionWhat is it you are trying to accomplish?
- adamkaleHonored GuestI would like to display what the OVR is seeing on another screen without the black mask overlay however attaching an additional camera to the OVR and creating a render texture from that doesn't seem to move when the player moves their head.
- cyberealityGrand ChampionThe best way to do this is to use 2 PCs networked together, and code the second machine in a sort of "spectator mode" with a 2D camera. This can also be very useful for recording 2D videos of a live VR session as well.
- adamkaleHonored GuestI have done that already but using a render texture doesnt work on the OVR. Are you saying to attach a 2D camera to the OVR and create a render texture from that to show on the Spectator and that will pick up the head movements?
- cyberealityGrand ChampionYou would create a 2D version of you app using a normal Unity camera (no OVR stuff) and then use networking to sync the 2D app (running on a different computer) to the the 3D app running on the Rift. Hope that helps.
- adamkaleHonored GuestThanks I'll give it a shot :D
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