Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
adamkale's avatar
adamkale
Honored Guest
11 years ago

Render Texture of OVR?

Hi folks,

Has anyone managed to create a render texture of the OVR Cameras yet? I tried but it makes the OVR go black.

Any help would be greatly appreciated.

6 Replies

Replies have been turned off for this discussion
  • I would like to display what the OVR is seeing on another screen without the black mask overlay however attaching an additional camera to the OVR and creating a render texture from that doesn't seem to move when the player moves their head.
  • The best way to do this is to use 2 PCs networked together, and code the second machine in a sort of "spectator mode" with a 2D camera. This can also be very useful for recording 2D videos of a live VR session as well.
  • I have done that already but using a render texture doesnt work on the OVR. Are you saying to attach a 2D camera to the OVR and create a render texture from that to show on the Spectator and that will pick up the head movements?
  • You would create a 2D version of you app using a normal Unity camera (no OVR stuff) and then use networking to sync the 2D app (running on a different computer) to the the 3D app running on the Rift. Hope that helps.