Forum Discussion
mdelucasschellg
11 years agoExplorer
Rendering different cameras
So before SDK 0.4.1, our team was working on a game that required rendering additional views with the Oculus's. We were able to get this to work with the previous SDK by extending the desktop from ...
mdelucasschellg
11 years agoExplorer
Or I guess a better question is, is it possible to set "UseCameraTexture" to false and still have it work. I tried, but essentially you have to combine 0.4.1 and 0.3.0, which is rather messy.
Essentially, we want the positional tracking but the render target setup is what is setting us back.
Essentially, we want the positional tracking but the render target setup is what is setting us back.
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