Forum Discussion
Pyrobeerbeer
1 year agoHonored Guest
Rendering Issue passthrough
Hi Everyone, I'm currently developing an AR game for the Meta Quest 3, and I’m encountering a rendering issue when using PC VR with passthrough. The problem seems to be related to the passthrough fe...
- 1 year ago
We're not able to confirm details about support for the 7000 series for use with PCVR at this time, but we would recommend keeping an eye out for updates on the announcements page of the forums.
If you have any other questions, please don't hestitate to get back to us!
mrcload
1 year agoExplorer
Hello I just got a solution to my problem that was the same to this, in settings I had composite depth on, on both, the pc and mobile. disabling this made passthrough work. I got to give credit to GDXR for helping me with this render issue. Let me know if it helps you too.
sharramon
1 year agoExplorer
Hey, that's great news! Where can I find the setting for composite depth?
- mrcload1 year agoExplorer
Near the top in Project settings -> Plugins-> MetaXR -> Composite depth is on pc and on the headset i turned both of them off but it is within the MetaXR plugin
- sharramon1 year agoExplorer
Wait, is this for Unreal not Unity?
- mrcload1 year agoExplorer
I am so sorry I am new to this developer hub thing and did not notice that I was in the unity section. I had the same problem in unreal, but it was due to it making that layer for debugging purposes. I don't nearly know as much about unity but I would check to see if there are any layers you could disable. I have a 7900 GRE so I thought it was a AMD issue, until I got my fix from disabling a layer. Once again I am sorry for my confusion,
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