Forum Discussion
ahahto
12 years agoHonored Guest
Rendering to only one camera
Hi, I would like to use webcam textures, assigning them to plane objects by: void Start() { string camName = WebCamTexture.devices[camnumber].name; CameraTexture = new WebCamTextur...
drash
12 years agoHeroic Explorer
By making them children of individual cameras, all that is doing is making them appear in 3D space relative to that camera, and doesn't change rendering. It might even be annoying for the user to have something "stuck to their face" as a result (unless that's what you're going for).
Anyway, to achieve the effect you're looking for you'll need to set up two new layers, one for "Left Eye", and one for "Right Eye", and then just mark what you want to show up only in one eye appropriately. Then on CameraLeft, make it render everything except Right Eye, and on CameraRight, make it render everything except LeftEye.
Hope that helps.
Anyway, to achieve the effect you're looking for you'll need to set up two new layers, one for "Left Eye", and one for "Right Eye", and then just mark what you want to show up only in one eye appropriately. Then on CameraLeft, make it render everything except Right Eye, and on CameraRight, make it render everything except LeftEye.
Hope that helps.
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