Forum Discussion
mattbenic
6 years agoProtege
[Request] Add an Assembly Definition for Oculus Integration scripts
Hi there,
We have our scripts organized into projects using Assembly Definition files. I'm adding a new script that needs to reference to Oculus Platform classes, and since the Oculus integration scripts (other than Oculus.VR) do not have an assembly definition, I've had to add one myself. This, in turn, has meant I've had to add #if UNITY_EDITOR guards to all the editor tool scripts (which I'll have to redo if/when we upgrade the integration tools).
So please in a future update to the integration tools, add an Assembly Definition file at the top level for the Oculus assets directory, and update all the editor scripts accordingly. Thanks :)
We have our scripts organized into projects using Assembly Definition files. I'm adding a new script that needs to reference to Oculus Platform classes, and since the Oculus integration scripts (other than Oculus.VR) do not have an assembly definition, I've had to add one myself. This, in turn, has meant I've had to add #if UNITY_EDITOR guards to all the editor tool scripts (which I'll have to redo if/when we upgrade the integration tools).
So please in a future update to the integration tools, add an Assembly Definition file at the top level for the Oculus assets directory, and update all the editor scripts accordingly. Thanks :)
1 Reply
Replies have been turned off for this discussion
- MUVirsabiExplorer+1 Please, only the Oculus.VR asmdef exists, so we can't develop packages for anything related to AudioManager, Spatializer, or any other integration... It is 2020 and oculus still doesn't know how to do unity development.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 month ago
- 4 months ago